The game is to serve as an intervention that will promote both education and parental involvement in the teen’s development.
The leader of the Rhode Island Hospital researchers, Christie Rizzo explains that previous efforts had been targeted towards reaching adolescent girls. This new study approaches the issue from a new angle:
This program is based off of the statistical research that video game playing is one of the most prevalent activities in teens, boys especially.
Teens, Social Media & Technology Overview 2015
As a result, video games could be an effective vehicle for education.
The hope is that adolescent boys will be more receptive to learning about dating violence prevention when presented in an interactive, web-based game and/or video context. Young people are the main focus for this project since violent behavior typically begins between the ages of 12 and 18.
Senator Sheldon Whitehouse, one of the people who secured the funding for this project, said: